
Episode 835 Gaming on the Frontier Podcast - Transitioning between campaign in the same game world part 1
It should be easy to finish a campaign and then start a new one in the same world right? That wasn't my experience and here is why.
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It should be easy to finish a campaign and then start a new one in the same world right? That wasn't my experience and here is why.

We finally finish with the world building, the government and some of the ecology. In the next episode we do the magic system.

We continue to discuss the fantasy world, marriage, etc for our new fantasy game

Big drones, Small drones. Drones with mustaches! We have them all and you need them all. Shop frequently.

Not enough players? Players always caught flat footed? Need a reason to tell them something they should have already noticed? Drones may be...

We continue to work through our campaign design document for or new campaign

We continue to work through our template to create a new fantasy campaign

This week we hope you are equipped to handle the problems that crop up regularly at your table.

This week we try to help you keep your players at the table and the campaign on track

This week we continue choosing elements of our new fantasy campaign.

This week we being a new big project of creating a new fantasy campaign from the ground up. System choice will be the last thing we do.

This week we discuss how to take those adventures that seem to be branded for a certain campaign and work them into a good for for your own...

What you do when you aren't on the main quest. Adventures at home?

This week we reach the end of the trail and suggest possible game settings and even a few tv show for inspiration.

This week we hunker down and get into the nitty gritty dirt devil of Western game design

This week cowpokes, we drive the b's up to Tulsa to larn ourselves how to make a truly memorable adventure in the old west

This week we finish our exploration of adventuring in a world where the PC's are only a few inches tall and the rest of the world is normal...

This week we explore what an adventure would be like if the pc's were at most a few inches tall

This week we suture up the biomechanical monstrocity of your rpg after adding cyberpunk to it. Does it live? Sure. But does it dance? Give a...

This week we tackle the thorny problem of adding a massive tech and cultural shift into your rpg or if you are already there, adding the ton...