GameChangers: Joshua Yavelberg
Doc Yavelberg, author of The Sententia Shift: How Gamification Rewrites How We Solve Problems, featured in the GameChangers Anthology. Doc i...
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Level Up your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, a...
Doc Yavelberg, author of The Sententia Shift: How Gamification Rewrites How We Solve Problems, featured in the GameChangers Anthology. Doc i...
My guest today is Bernardo Letayf, we’re exploring not one but two chapters he contributed to the GameChangers Anthology. His first, Problem...
Enframing and the Human Moment in Learning Design. Frank Parker is a retired Director of Instructional Technology at Johnson C. Smith Univer...
My guest today is Susan Peahl, and joining us as well is Phil Ferrone. Our topic is: Clarity Before Clicks: Before You Buy That Tech. Susan...
Unofficial History of Gamification: From Playful Roots to Purposeful Practice in Learning. Karl has a worldwide reputation as one of the pio...
The Framework Factor: Building Scalable Gamification That Works. Keith is Associate Director of Global Learning & Development at Merck, foun...
GameFrame™: Rethinking Leadership with Coaching and Play. Rihan is an ICF Master Certified Coach, a Gamification Master Craftsman, and a Lea...
If I Can Do It, You Can Do It: From Prototype to Award-Winning Training Game. Artrell is a Certified Gamification Master Craftsman through S...
Fail Smart: Lose to Learn the Gamified Way. Javier is a game and gamification designer with extensive experience creating innovative solutio...

Editors Monica Cornetti and Jonathan Peters discuss the anthology Gamechangers. Hear their vision for the book and why they chose these auth...
In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where st...
My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and ter...
My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room. In this innovative...
My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth managem...

In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training...

As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta...

Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day...

With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to...

Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if you...

How can you use a motivation driver’s perspective to test your game designs in a more integrative way? Step 1: Be aware of and consider the...

Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish y...

Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for...

A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a ca...

And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to...

Covid-19 brought tremendous disruption to the world of physical corporate training. Jimbo Clark tells us how he took a course that required...

An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom pr...

Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more t...

Our topic today is centered on what Richard and eLearning Brothers do best - Help You to Become an eLearning ROCKSTAR™ - help you build cont...

Use the Game Based Learning Design Wheel , which combines the scientific principles of learning theories, game design, and theories of motiv...

Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspec...

Why is a well crafted player journey such an essential part of gamified instruction? Bernardo is joining us today to promote his workshop th...

Our topic today is : Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game You ar...

An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereb...

Gamicon head judge Jean Marrapodi walks us through the Gamicon Project Throwdown competition, the creation of a comprehensive rubric for tha...

Hacker’s Mind by Elevate Security gamifies the security training process resulting in employees who understand their importance in securing...

Informational webinars, attract people who are either moderately curious about something that you're offering; wondering if you'll be able t...

Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting. The target audience...

If you go to our podcast website – www.TheGamifictionQuest.com – you can see the case study that we created around Scott’s award-winning gam...

The Company provides online training for its global sales and technical staff. Training a global workforce presents several problems. Sales...

A Colombian bank wanted to test drive gamification to transform their digital culture within the organization.The bank is betting towards it...

John Chen is a Digital Team Building Expert. He is the CEO of Geoteaming specializing in corporate team building and leadership programs tha...

Sue Bohle is the Executive Director of the Serious Play Conference Montreal July 9-12, 2019 Orlando July 23-26, 2019 The Serious Play Confer...

The art history survey course has been recognized as problematic with regard to its lack of innovation and adaptation to educational trends...

What can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reve...

Founded in 1981, CFMA is the only organization dedicated to bringing together construction financial professionals and their partners servin...

A leading insurance company, located globally, with more than 700 workers at HQ and more than 1000 at agency, wanted to increase the quality...

Match-A-Mo Learner Persona Game The Sententia team developed this 2-minute game to playfully learn how to match mechanics to a learner perso...

A program launched by Confecámaras, the guild of Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of inn...

With over 5000 front end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their s...

Pentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of incr...