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Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048) artwork
Comedy

Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048)

Game/Life Balance U.S. Podcast by Cody Gough and Jonathan Martin

Feb 22, 201801:06:45Comedy

Can optional content determine the playability and fun factor of a video game? Cody discusses how this happened as he and Jon review Super Mario World 2: Yoshi’s Island for the SNES Classic, arguably the best platf...

About This Episode

Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048) is an episode from Game/Life Balance U.S. Podcast by Cody Gough and Jonathan Martin. Can optional content determine the playability and f...

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Episode Details

Published Feb 22, 2018, 01:06:45 long, audio available.

Questions About This Episode

What is Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048) about?

Can optional content determine the playability and fun factor of a video game? Cody discusses how this happened as he and Jon review Super Mario World 2: Yoshi’s Island for the SNES Classic, arguably the best platformer ever made. Show Notes: * Cody explains that he has upgraded to “gigabyte internet” but has no idea what that actually means (and plugs the Portal WiFi Router , basically the best router in the history of the world ever) * Jon explains why he thinks Super Mario World 2: Yoshi’s Island might be the best platformer of all time, and he and Cody discuss the importance of optional content in video games. How do you “handle” optional content? When is there too much, when is there not enough, and what happens when a game’s difficulty is more attuned to completionists than it is to casual players who simply want to beat a game? * To wrap up the episode, Cody talks about why he’s more or less done playing Dissidia Final Fantasy NT on his PlayStation 4, a fighting game with action role-playing elements developed by Koei Tecmo’s Team Ninja and published by Square Enix * Jon gives an update on his quest to play through every Final Fantasy game this year, having just completed FFII and FFIII for the first time * To nominate an SNES Classic game for them to review on their next episode, email unqualifiedpodcast@gmail.com or tweet at Cody @ProducerCody and/or Jon @eatplaygame * Learn how to connect with us on the GonnaGeek Network , syndication on WGN Plus , our YouTube channel , and more! * Podcast theme song intro/outro credit: ‘ Unity ‘ by TheFatRat with permission * Game/Life Balance AUS official web site:

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Which podcast is Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048) from?

Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048) is an episode from Game/Life Balance U.S. Podcast by Cody Gough and Jonathan Martin.

How long is this episode?

This episode is 01:06:45 long.

When was this episode published?

This episode was published on Feb 22, 2018.

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Where can I listen to Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048)?

You can listen to Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048) on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

Yoshi’s Island: When Optional Content Determines A Game’s Fun (Game/Life Balance U.S. Podcast Ep. 048) is from Game/Life Balance U.S. Podcast by Cody Gough and Jonathan Martin.

What are the episode details?

Published Feb 22, 2018 and 01:06:45 long