
Game Devastation Ep. 28 John Pearl Gunfire Games
Game Devastation 28 features Design Director John Pearl. We talk about level design, items to take into account when making VR games, combat...
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Video game development discussed by professional video game developers.

Game Devastation 28 features Design Director John Pearl. We talk about level design, items to take into account when making VR games, combat...

Game Devastation Episode 27 with designer and owner of Rocketcat Games, Kepa Auwae! We talk about getting into indie game development, iPhon...

It's the 26th episode of Game Devastation, and we've got the two devs from Powerhoof (David and Barney) talking about their game Crawl. We d...

For the 25th episode of Game Devastation, I get to talk with Coffee Stain Studios Game Designer Armin Ibrisagic. If you've played Goat Simul...

It's Episode 24 with guest Geoffrey Card, Senior Designer at Undead Labs! We talk about systems design, themes of a game genre affecting gam...

Episode 23 of Game Devastation is all about the people that find and hire you for game industry jobs. Michael Schembari is the Director of R...
Episode 22 of Game Devastation: The Frost Episode. This Game Devastation is all about how I got into the game development industry, the vari...

Game Devastation Episode 21 establishes that Chivalry isn't dead! It's on Steam for a reasonable price. Character Artist Dylan Brady and Net...
Episode 20 of Game Devastation features Supergiant Games (Bastion and Transistor) Creative Director Greg Kasavin. We talk about story workin...

Game Devastation Episode 19 featuring Secret Ponchos Creative Director Yousef Mapara is here, hombre. We talk about the start of the company...

It's Game Devastation Ep. 18 and we're talking with the Creative Director at Hinterland Games, Raphael Van Lierop. We talk about Raphael's c...

Episode 17 features Creative Director at The Molasses Flood, Forest Dowling. Forest talks about his new game The Flame and the Flood, his ba...

Lead System Designer Adam Maxwell, aka Snipe Hunter, talks Systems Design. Combat, death mechanics, and how Revival iterates on content befo...

Episode 15 of Game Devastation features Art Director Matt Mocarski. Matt presently works at Amazon Game Studios in Seattle, but has previous...

Episode 14 features WildStar Product Director Mike Donatelli. Mike has worked on WildStar, Warhammer, Crime Craft, and Dark Age of Camelot....

It's episode 13 of Game Devastation and we talk about comic book video games, character development in games, and discuss what is more diffi...

In Game Devastation Ep. 12, EQ Next Lead System Designer Michael Mann talks about balancing classes, how to create tradeskills that are viab...

Episode 11 of Game Devastation features Asa Dang, designer/tech director on the Kickstarter success Slain. Asa talks about his experiences w...

It's Game Devastation Ep. 10 and we talk with Chasm Game Director James Petruzzi and Indie Biz Dev/Marketing Guru Dan Adelman. We talk about...

It's Game Devastation episode 9 with WildStar Composer Jeff Kurtenacker. We talk about the music composition process, his inspirations, soun...