
117 Don't Overestimate The Game Industry but Don't UnderEstimate Yourself with Trynn Check
Trynn Check is an independent game designer from DePaul University. She works at iThrive Games that promote mental health and teen thriving....
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Game Dev Loadout is a top-rated game developer podcast where Tony Chan chats with the best people in the industry to empower you with the motivation and tactics to succeed. If you are new, n...

Trynn Check is an independent game designer from DePaul University. She works at iThrive Games that promote mental health and teen thriving....

Voice actor Ben Britton graduated from NYU's Tisch School of Arts and has been behind the mic for more than 30 years. You can hear him in a...

Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-su...

Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Game...

Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more. We d...
Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red D...

Gary Kings of National Insecurities is a lead game designer, writer, editor that has worked on games such as Once Upon a Crime in the West a...

Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protago...

Solo UK indie Nic Rutherford is working on a game called Fringe Plant. We discuss: His decision to go full indie after having a good amount...

IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where...

Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social gam...

Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplis...
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone pla...

David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: How David used his real-life experiences as a barista to...

Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. Sh...

Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been invo...

With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Mi...

Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonq...

Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like...

We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about m...

Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game developme...
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint V...

On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in th...

On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest...

On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to co...

On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business developme...

On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years...

On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing...

On Game Dev Loadout , we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallic...

We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has...

On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great ch...

On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline...

Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He...

On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advance...

We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is...

We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata...

"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fub...

"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don't wa...

Three P's Principle "You can take a project if it has any one of these three P's. Great Project if you think it's really neat and you love t...

Teddy Bergsman - "I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I...

Gary D. Nissenbaum - "Have you created a three-dimensional world in which the interaction of these characters is so unique that it's really...

We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emot...

Wing Cho - "You should really have a dialogue. Always talk because if you don't then you will have a big issue and it's going to take more t...

Duncan Watt - "The fastest way to work with someone to break the ice and get the ball rolling, it's just be honest. Be honest, be excited, a...

Sebastien Dussault - "It's really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it's...

Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, makin...

Oded Sharon - "You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy...

Rob Alvarez - "Every action you take has to help you build toward the objective, maybe not directly but even if it's indirectly, you have to...

Sonia Michaels - "There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qu...

Jenn Sandercock - "It's much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don't s...