
Episode 81: What's The Point?
Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as...
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The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most o...

Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as...

Kevin Ude ( @UdeGames and udeudeude ), Josh Bowman, and Mark McGee ( @mmark40 ) get together to discuss Designer Diaries, Carcassonne farmer...

Isaac Shalev ( @kindfortress ), Josh Bowman, and Mark McGee ( @mmark40 ) get together to try new things on this episode of the Game Designer...

Mark McGee ( @mmark40 ) and Kevin Ude ( @UdeGames ) join Matt Wolfe ( @mattwolfe ) to talk about starting a new publishing company How To St...

Ashwin Kamath ( @BoardGameGhee ) and Clarence Simpson ( @stoichamster ) join Mark McGee ( @mmark40 ) to talk about their journey designing t...

Matt Wolfe ( @mattwolfe ) joins Mark McGee ( @mmark40 ) to talk about designing games in different genres. -- Tell Me Something Good -- Main...

Clarence Simpson ( @stoichamster ) and Mitch Wallace ( @MitchWgames ) join Mark McGee ( @mmark40 ) to talk about PAX Unplugged. 0:37 – First...

Mike Belsole and Grace Kendall from the Tabletop Mentorship Program ( Tabletopmentorship.org and @tabletopmentor ) join Mark McGee ( @mmark4...

Ian Phillips ( @crunchwrapgames ) joins Mark McGee ( @mmark40 ) to talk about inherent properties of board games. 1:01 -- Tell Me Something...

Ian Zang ( @IanZangDesign , @GravGames , and gravitation.games ) joins Mark McGee ( @mmark40 ) to talk about all sorts of things that Ian Za...

TC Petty III ( @PuppyShogun ) joins Mark McGee ( @mmark40 ) to talk about inherent properties of board games. 1:37 -- Tell Me Something Good...

Isaac Shalev ( @KindFortress and www.kindfortress.com ) and Josh Mills ( @JoshuaJMills ) join Mark McGee ( @mmark40 ) to talk about Player E...

Nate Bivins ( @natebivins ) joins Mark McGee ( @mmark40 ) to go into a deep design dive about his game The Silver River. 1:46-- First Timer...

Kevin Ude ( @UdeGames and udeudeude ) and Tony Miller ( @beardedrogue ) join Mark McGee ( @mmark40 ) to talk about Redcap Ruckus and Kabuto...

Josh Mills ( @JoshuaJMills ) and T.C. Petty III ( @PuppyShogun ) join Mark McGee ( @mmark40 ) to talk about designing for the first-time exp...

Kevin Ude ( @UdeGames and udeudeude ), Emilia Zywot, and David Marron ( @emdadesign ) join Mark McGee ( @mmark40 ) to talk about codesigning...

Josh Mills ( @JoshuaJMills ) and Seth McCormick ( @CardboardProf and cardboardprofessor.com ) join Mark McGee ( @mmark40 ) to talk about ava...

James Meyers ( @apollocontinuum ), Chris Kirkman ( @dicehateme ), and Chris Faulkenberry ( @ccfaulkenberry ) join Mark McGee ( @mmark40 ) to...

Matt Wolfe ( @mattwolfe ), Julio Nazario ( @Junazaru ), and Clarence Simpson ( @stoichamster ) join Mark McGee ( @mmark40 ) to talk about de...

Ian Phillips (iansloatphillips@gmail.com) and Kevin Ude ( @UdeGames and udeudeude ) join Mark McGee ( @mmark40 ) to talk about Mean Games. 0...

Jeff Allers ( @JeffreyAllers and jeffinberlin ) and Alex Cutler ( @alexcutler89 and DoubleAlexGames ) join Mark McGee ( @mmark40 ) to talk a...

TC Petty III ( @PuppyShogun ) and Chris Faulkenberry ( @ccfaulkenberry ) join Mark McGee ( @mmark40 ) to talk about what mechanics mean. 1:0...

Matt Wolfe ( @mattwolfe ) and Alex Cutler ( @alexcutler89 and DoubleAlexGames ) join Mark McGee ( @mmark40 ) to talk about mechanical coroll...

Daniel Solis ( @DanielSolis ) and TC Petty III ( @PuppyShogun ) join Mark McGee ( @mmark40 ) to talk about games that helped them get to whe...

Matt Haberfeld ( @MattHaberfeld ) and James Meyers ( @apollocontinuum ) join Mark McGee ( @mmark40 ) to talk about solo games. 1:18 -- Tell...

Julio Nazario ( @Junazaru ) and Quentin Burleson ( @EquipKilt ) join Mark McGee ( @mmark40 ) to talk about Game Components that Enforce the...

Seth McCormick ( @CardboardProf and www.cardboardprofessor.com ) and Dave Conklin ( @_dave_conklin and blazongame.com ) join Mark McGee ( @m...

Elizabeth Hargrave ( https://twitter.com/elizhargrave ) joins Josh Mills ( https://twitter.com/JoshuaJMills ) and Mark McGee ( http://www.tw...

Kevin Ude ( https://twitter.com/UdeGames and https://boardgamegeek.com/user/udeudeude ) and TC Petty III ( http://www.twitter.com/PuppyShogu...

James Meyers ( @apollocontinuum ) and Josh Mills ( @JoshuaJMills ) join Mark McGee ( @mmark40 ) to talk about starting new things. 3:50 - Te...

In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfun...

Chris Faulkenberry ( @ccfaulkenberry ) and Eric Rayl ( @zoomoutmedia ) join James Meyers ( @apollocontinuum ) to discuss the Battle for Bite...

In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once i...

Mark McGee ( @mmark40 ) and Ansleis Kalb ( krokmaster on Board Game Geek ) join James Meyers ( @apollocontinuum ) to talk about their feelin...

In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack...

James Meyers ( @apollocontinuum ) talks with guild members about games that came out in 2018 and why designers should play them. 00:45 - Let...

In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign o...

Matt Haberfeld ( @matthaberfeld ) and Matt Wolfe ( @mattwolfe ) join James Meyers ( @apollocontinuum ) to discuss their experiences at Essen...

In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedoni...

This is part 2 of our Game Assumptions discussion where Daniel Solis ( @DanielSolis ), Drew Hicks ( @EvenWeirderMove ) and Matt Haberfeld (...

In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just abo...

Daniel Solis ( @DanielSolis ), Drew Hicks ( @EvenWeirderMove ) and Matt Haberfeld ( @matthaberfeld ) join James Meyers ( @apollocontinuum )...

In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trad...

Graham Russell ( @colorninja ) and Julio Nazario ( @Junazaru ) join James Meyers ( @apollocontinuum ) to discuss designing games for kids an...

In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With t...

Matt Wolfe ( @mattwolfe ) and Daniel Solis ( @danielsolis ) join James Meyers ( @apollocontinuum ) to discuss Kickstarter projects from the...

Josh Mills ( @JoshuaJMills ) and Mark McGee ( @mmark40 ) join James Meyers ( @apollocontinuum ) to discuss finding the right scoring mechani...

Matt Wolfe ( @mattwolfe ) and Mark McGee ( @mmark40 ) join James Meyers ( @apollocontinuum ) to look back over the past 5 years of the Game...

Burke Drew ( @realburkedrew ), Matt Haberfeld ( @matthaberfeld ) and Daniel Solis ( @danielsolis ) join James Meyers ( @apollocontinuum ) to...

James Meyers ( @apollocontinuum ) talks with guild members about games that came out in 2017 and why designers should play them. 00:32 - GDo...