
021 : To Purple Cow or Not to Purple Cow? That is the Question
(Some information was lost. Someone keeps hacking the site. Apologies, I think) So he asked, “Are you still a fan of the Purple Cow?†Ga...
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Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It’s the #1 resource for all things Game Design including the science, art, and business of developin...

(Some information was lost. Someone keeps hacking the site. Apologies, I think) So he asked, “Are you still a fan of the Purple Cow?†Ga...

(Why do people hack educational podcasts? I cannot imagine) Years ago, my boss asked, “How do you get all that stuff done?” Then...

I broke my own rule! A few weeks ago, I shared a project I was working on, before it was really ready. And after that, I kept putting off cr...

What about the business? Kenzai asked what it meant to start a business. So, this episode goes zen – covering everything from beco...

What must you know? At a recent game challenge, I met Matt Trobbiani, the creator of HackNet. After I got to know him, I thought it†d be...

Ready for SEASON TWO?!? It’s a new year, with exciting changes in the works. To kick it off, let’s start with two giants! Theyâ...

What about failure? Your greatest ideas don†t live up to your expectations. You haven†t conquered the world. And yet, as Ira Glass says,...

Game Design Zen : Episode 014 Fallout 4?! Some predicted – game of the century. Some predicted – not my cup of tea. And for som...

Game Design Zen : Episode 013 I†ve been struggling to tell a story. Weeks of nights staring at the ceiling with ideas swirling in my head....

Game Design Zen : Episode 012 I’d waited months for Rock Band 4 to arrive. And when it did, the guitar didn’t work! Find out wha...

Game Design Zen : Episode 011 Who will win? We’re just days away from seeing if SKT will once away be crowned champs as they take o...

Game Design Zen : Episode 010 It never fails. I†m chatting with friends when I stumble across the Newbie Letter. It†s full of wild ideas...

Game Design Zen : Episode 009 What Now? I’ve got a great story, set in a far-distant future. Not sure what to do next. As crazy as it...

Game Design Zen : Episode 008 What do Total Biscuit, Motivation, and the Indiepocalypse have in common? Even after 2 years, I hadn†t picke...

Game Design Zen : Episode 007 Joe challenged me, “balanced difficulty is missing the mark.†And then, he pointed to games like Farmville...

Game Design Zen : Episode 006 My wife dropped the gauntlet – “6 episodes by Christmas!†This episode explore the gauntlet that leads...

Game Design Zen : Episode 005 What should I talk about? When I asked my friend, there was no hesitation – “Squares, Circles, and Triangl...

Game Design Zen : Episode 004 What is our most important skill? Though we need creativity, logic, and business, the path to excellence is th...

Game Design Zen : Episode 003 How can you level up? Whether breaking in, or looking for the next opportunity, we pursue excellence through d...

Game Design Zen : Episode 002 What is the one thing you must know? When we play games, we become so involved in the activity that nothing el...

Game Design Zen : Episode 001 How much is enough? With Sid Meier defining games as a series of interesting and meaningful choices, we often...