
Episode 30 – Freaks And Geeks star, Samm Levine
Actor Samm Levine and I talk about acting, how he got his break in show business and what kind of movies we like. Before the interview, I ta...
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Game development stories, fun theory discussion, and advice on how to get in the game industry.

Actor Samm Levine and I talk about acting, how he got his break in show business and what kind of movies we like. Before the interview, I ta...

Jim Walls is coming out of retirement to design one more game, the spiritual successor to the legendary Police Quest series. Fellow Sierra a...

Jonny talks about starting out in the game industry as a game tester, going to school for game art and design, his time working at Machinima...

Lauren and I talk about the creative and development challenges of producing a stage/movie project and how they correlate to video game deve...

This entire episode is dedicated to my Fun Theory and where I’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement is t...

I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was...

Teamwork! This episode is all about creatively working on a team and how to facilitate said creativity. Awesome interview with Sean Monahan...

I talk about “yes and-ing” during creative development and how it helps facilitate collaboration, I also talk a little bit about the rule of...

I go over a few game design tips I posted on twitter, I also talk about Indie Game the Movie. Then I have an interview with Senior Artist/In...

In this episode I compile all the advice from various guests on how to get your start in the game industry, including a guest that was never...

David and I talk about the difference between designing table top games and video games. We also talk about our favorite games and give advi...

This episode is mostly a post mortem for a game Wellington and I worked on called Booga Booga! For Facebook. I talk about what worked, what...

Jason and I talk about game design techniques and our favorite games. I also go on a rant about how much I love the newest Double Dragon rem...

Chris and I talk about how he got his start in game development, going to school for game design and we discuss best practices on getting yo...

Jesse and I talk about his latest project, Puzzle Clubhouse, which is a crowd design and supported video game development project (launching...

Technical Designer Ben Vaccaro talks about his role in the game industry and his time working at Machinima. We also talk about our favorite...

Pro wrestler/stuntman/reality show star/crazy man Leroy Patterson and I talk about the similarities about what makes something fun in a wres...

I talk to a former student of mine, Robert Fauver. Robert is transitioning from student to peer, so he has a unique view on going to school...

Tom (of Tiny Build Games) and I talk about humor in games, and what it’s like being an indie game developer. Check out his latest game, whic...

I talk to legendary Game Designer, Scott Rogers. We talk about what a game designer does, our favorite games, and give advice on getting you...

Sean McNamara and I talk about game development stories, favorite games and tips on getting your start in the game industry. I also talk abo...

I pontificate about a few engagement tools for video games. Also, I’m a huge geek, so every once in a while I need to geek out and GeekyGlam...

Game Designer Calix and I pontificate on the principals of good (and bad) game design and try to answer the question, can you have fun witho...

I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game develop...

I interview Senior Artist, Hugo Beyer. We talk about what makes a game fun, how he broke into the game industry as an artist and a little ab...