
Vecna, Demogorgons and Young Will: Inside the VFX of Stranger Things S5
VFX Supervisor Betsy Paterson breaks down Stranger Things season 5. The best visual effects don’t replace reality, they convince reality to...
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fxguide covers the visual effects industry and software from a high-end professional vfx artists’ perspective.
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VFX Supervisor Betsy Paterson breaks down Stranger Things season 5. The best visual effects don’t replace reality, they convince reality to...

From LiDAR to Gaussian splats, Clear Angle is capturing the real world so the best VFX teams, in the world, can rebuild it: one scan, one fa...

Cooke’s Jordan Thistlewood joins us to explain why lens /i Tech may be the missing link between what was shot on set and what VFX needs to f...

Our latest fxpodcast with ILM's John Knoll on miniatures in a tiny LED cube, the Star Wars style, and why the practical and the digital stil...

From brain-sucking horror to heartbreaking empathy, for this fxpodcast we go inside the creature work of The Boroughs with VFX Supervisor Ta...

We talk with Man on Fire VFX Supervisor Kevin Lingenfelser about the explosive building collapse, chaotic rubble aftermath, and high-octane...

Union VFX and Clear Angle are turning Gaussian splats from a tech demo into a crowd-pleasing production pipeline. Literally. We speak with D...

We talk with Academy Technical Achievement Award recipient Paul Debevec about HDR image-based lighting, Fiat Lux, virtual production, NeRFs,...

From hacky Stable Diffusion experiments to production-ready pipelines, ComfyUI is shaping how AI fits into VFX.

Find out how Stranger Things season five deployed previs and real-time storytelling using Unreal Engine & splats, from Proof's VFX Supe...

In our latest fxpodcast, DOP Ed Moore breaks down the massive stage builds, clever virtual production, and the 2,000+ VFX shots that keep th...

VFX Supervisor Jay Worth discusses the intricate production of Fallout Season 2, highlighting a continued commitment to blending practical p...

A deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows...

Griptape's Jason Schleifer (Chief Creative Officer) and the Foundry's Christy Anzelmo (Chief Product Officer) discuss the just announced acq...

From Unreal previs to real flames: Oscar-nominated The Lost Bus demonstrates that sometimes the hardest VFX work is making reality feel hone...

We spoke with Emma Kolasinska (Executive VFX Producer) and Tav Flett (Compositing Supervisor) to discuss how they used invisible VFX to supp...

We speak to Pablo Hellman about the second Wicked for Good film and it comes with a special treat of a gallery of behind-the-scenes images.

VFX supervisor Scott Stokdyk unpacks the visual effects of the latest Fantastic Four film, including how the team approached the film as thr...

Hear how Foundation season 3’s jaw-dropping visuals came together as Chris MacLean walks us through the season’s standout VFX challenges and...

A conversation with DNEG VFX Supervisor Dan Bethell on how they turned sunny Sydney into a snow-covered New York as well as other work for S...