
196 - Otteretto
This week, we play Otteretto, a puzzle game about making palindromes from colored tiles. We swap strategies, agree that puzzle mode is best,...
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Taking a closer look at games on the fringe

This week, we play Otteretto, a puzzle game about making palindromes from colored tiles. We swap strategies, agree that puzzle mode is best,...

It’s another Edge Guard Seminar special episode! This week, we take aim at the many Wordle clones that have taken the world by storm in rece...

This week, we play Bloodborne PSX, a “demake” of the original game in the style of a Playstation 1 game! We talk about the game’s impressive...

This week, we play Below the Ocean, an unusual take on the puzzle platformer genre that features an old-timey deep sea diver affixed to an o...

This week, we play a series of Slovakian text adventure games from the late 80s, which were recently restored and translated as part of a cu...

This week marks the debut of our new recurring segment: “From Jam to Gem,” an exploration of game jam games that later got a full release. F...

This week, we play Mot’s Grand Prix, a retro pseudo-3D F1 racing game that hearkens back to classic racers from the 80s and 90s. The game is...

This week, we talk about Courage: The Videogame, a game that purports to be built from the files of an unfinished PS1 game about Courage the...

This week, we explore “i wish you were not here,” a virtual art exhibition built inside Google Streetview. We discuss the creativity of the...

This week, we play (it’s a mouthful)... “[fr0g] clan official server 24/7 zk map (for stranger),” a game designed by mkapolk for the 2018 Se...

This week, we debut the first episode of “Edge Guard Seminars,” where we take a look at a broader theme, mechanic, or idea trending in the i...

In this week’s episode, we talk about No Longer Home, a long-awaited narrative game about early-20s ennui, by Humble Grove. We talk about th...

It’s that time of year again: the 4th annual Edgie Awards are here! Join us as we reminisce about the many wonderful games that we played in...

In this week’s episode, we play Alien Death Mob, an intense twin stick shooter with bullet hell elements. We talk about some of the clever i...

In this week’s episode, we talk about Ynglet, a platformer without platforms by Nifflas. It’s a fascinating game with a unique movement styl...

In this week’s episode, we talk about Kristallijin, a short, surreal game about following a mysterious dancer through an abandoned warehouse...

We play around in the “digital playground” of “butterflowers,” a surreal game about tending a digital garden that changes as you upload imag...

In this episode, we play “The Legend of Bear-Truck Trucker,” a game about a bear/trucker buying and selling goods in post apocalyptic Idaho....

In this week’s episode, we play the demo for Unbeatable: Arcade Mix, a rhythm game with fighting game elements. We talk about how this game...

In this week’s episode, we explored No Sidewalks in the Mushroom Kingdom, a game about walking around Mario Kart’s Moonview Highway (using t...

For this week’s episode, we play Dear Future, a cryptic exploration game about taking pictures of an abandoned city. We talk about the stran...

This week, we play Kendra: Heavily Pregnant Defender of Earth, a charming game about Kendra, a woman 8-months pregnant who saves the planet...

In this week’s episode, we play Casadastra, the newest game by Milosoft, the creator of Hissy Fight, which we played in a previous episode....

This week, we drop some sick dunks in Grapple Hoops, a game about grapple-based movement and slam dunks. The grapple mechanic prompts an ext...

This week, we played Divarr, a one-button game—literally just one—about splitting missiles, shooting bombs, and not shooting dudes (don’t sh...

Yep, you read that right. We play “OnlyCans: Thirst Date,” a, um, game about taking pictures of sexy cans. You might think cans can’t be sex...

Things get a little spooky in Veinless Property, a horror game with a visual style inspired by Junji Ito. We applaud the game’s attention to...

For this episode, we explore The Anything Gallery, a procedurally-generated museum that displays Google and YouTube searches as works of art...

For this week, we play Teenage Blob, a zine-like music game by Team Lazeream and The Superweaks. We talk about the game’s charming weirdness...

This week, we play the… game(?) MENU NEW GAME +, an experimental fiction about exploring four menus for fictional games. It’s a unique game,...

In this week’s episode, we play BioDome II, a surreal game about a wormlike feral human who eats sandwiches and poops out gremlins that make...

In this week’s episode, we play BioDome II, a surreal game about a wormlike feral human who eats sandwiches and poops out gremlins that make...

In this week’s episode, we explore Shell Song, an interactive narrative game about computer voice generation, surveillance, and ghosts. It’s...

This week, we play “Lifespan Candle,” a puzzle platformer about an animated candle slowly burning away. We talk about “emergent” mechanics i...

In this episode, we play an educational game by the name of “Spot the Troll,” about social media disinformation campaigns. We talk about how...

In this week’s episode, we talk about Perfect Vermin, an unsettling first person game about using a sledgehammer to smash creatures disguise...

In this week’s episode, we play Promesa, a haunting game about memory, inspired by a conversation the creator had with his grandfather. It’s...

In this episode, we play the deviously-tricky “Looper,” a game about moving with or against the “flow” of looping strings. We talk about how...

In this week’s episode, we talk about Hexcraft: Eventide Sigil, an “experimental first person permadeath adventure” by Oleander Garden. It’s...

In this week’s episode, we play “Moving Jigsaw Puzzles,” a game about, well… jigsaw puzzles that move! We talk about how adding motion chang...

In this week’s episode, we take a wild ride through the Harry Potter franchise in Pottergame, by Kate Barrett. It’s a bizarre, hilarious gam...

In this episode, we play the precision platformer OCDA, about a… potato who dashes through octagons. We talk about how the use of a spatiall...

In this week’s episode, we play “Million Ant Moving Company,” a zany swarm-simulator about ants that run a moving company. We talk about wha...

It’s that special time of the year again - this week is the third annual Edgies! Jordan and Blake get together to reflect on all of the game...

In this week’s episode, we talk about Blast Flock, a swarm-based, bullet-hell-esque flying game by Remy Devaux. The premise is intriguing, a...

This week, we “play” a “game” called the Museum of Mechanics: Lockpicking, an essay about lockpicking mechanics in game form. It’s a wonderf...

In this week’s episode, we play Mixolumia, a take on the block-clearing arcade puzzler by Dave Makes. We talk about how the game’s primary i...

This week, we talk about the absurd and wonderful world of Blaseball, an absurdist fake baseball league by The Game Band. The game’s truly u...

This week, we play Lithium City, a stunning isometric (!) action game by Nico Tuason. In Blake’s words, it’s the game that you get if Hotlin...

This week, we play Horde, a physics-based zombie horde simulator by bl4st, a.k.a Paul Berne. It’s an incredibly fun and surprising mechanic,...