
Giantslayer - Episode 121 - Lift Together (Finale Pt. 3 of 3)
The party ungoes the Trial of Minderhall's Agony. Also, a lot of squeaky chairs and chew toys. This is it Audio credits: Freya Catherine ("W...
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A collection of myopic, self-celebrated nonsense. Join siblings Kelly and Ken as they and theirs talk about the finer things and challenge each other to new experiences ("Homework"). Topics...

The party ungoes the Trial of Minderhall's Agony. Also, a lot of squeaky chairs and chew toys. This is it Audio credits: Freya Catherine ("W...

The party knows what stands between they and the Tyrant. They can avoid it no longer; it's time to go dragon hunting. But what in the sci-fi...

The party is BACK for the final ascent. Only one way forward (or is there?). The Storm Tyrant knows they're coming... Audio credits: Freya C...

The party finds a spurned emissary and an unlikely ally. Final plans are drawn. Skelly rides the lightning. Audio credits: Griffin McElroy (...

The party "enjoys" a peak at dimensions beyond. Volstus lovingly hosts the main event at his inaugural soirée. Adam reminds the DM how to pl...

The party enjoys a moment's reunion, before being pressed to aa dire task: their Changeling companion has been declared the main attraction...

The party finds Ragdon bloodspattered and fighting for his life against a godly witch. The ladies can't get enough of Val'Syn. According to...

Val'Syn strides forward and enacts a daring plan. He can do this. He was born for this The party gently locks the door behind him. Outside,...

The party makes a hasty getaway from certain doom, only to consider doubling back for potential prizes. Special guest, but I'm not gonna spo...

An unexpected starlet entertains the masses. Val sees what I did there. Audio credits: Griffin McElroy (theme "The Purple Worm"; Tabletop Au...

The party learns delicate lessons of kitchens and courtship. An unbelivable gift changes the game. Audio credits: Griffin McElroy (theme "Th...

The party ascends the first levels of Volstus's Castle. But is anyone there to greet them? A harrowoing of tale of masters, servants, and lo...

A rare breather. whereupon the party learns Thoon's story. An interlude by Adam Steen. Audio Credits: tabletopaudio.com ("Rise of the Ancien...

The pocket ghost pays off. The party learns the truth of the Rise of Volstus, and of what terrible power they seek to challenge, starting wi...

Val pathfinds the hazardous terrain, as Sorn makes a new pet. Thorin is skeptical of serendipitious news of a reunion. Rag tries to hack the...

A showdown with a shadowy villain leads to a divination of terrible alarm, and of time running out. Audio Credits: Griffin McElroy (theme "T...

"I can only see the future! I can't see the present." The Oracle's situational usefullness becomes evident, and the party discovers Golarian...

The party plucks a pocket ghost, begging for release. Is this the way to penetrate the keep, or merely a Moaning Myrtle? To quote Sorn: "Thi...

The party has no time to mourn losses, to plan, or even to collect themselves. The world is shaking, and the villians are moving. Our heroes...

The party reels. The plan has gone off the rails. Sorn tries to pick up the pieces as the world falls around her and her allies. A great, te...

After a much needed rest and an unchareristic bout of laying low, the party gets an audience with Tytarian, the King of Fire Giants. Thorin...

The party collects themselves after their greatest crucible. A plot begins to brew. Audio Credits: Griffin McElroy (theme "The Purple Worm")...

The party's reunion with a old foe. In a moment of desperation, our heroes attempt the rope-a-dope. Audio Credits: Griffin McElroy (theme "T...

The trap is sprung, and the party feels the heat. See, this is why you don't take long rests every other encounter. The bad guys get some ti...

The party attempt to crash the royal quarters by knocking on the front door. It goes about as well as you'd imagine. Audio Credits: Griffin...

The party butters up the salamanders, and wring a little critical info from them while deep in their cups. Each is granted an unexpected gif...

The party adopts (then abandons) the Stardew Valley grind. Featuring a forbidden hot tub. Audio Credits: Griffin McElroy (theme).

A dagger, edged, without a blade. A bow, taut without string. A dress that dances, absent maid. A crown, to rule a king.

There should have been a retaliation by now. Instead, only silence. The party walks into a trap, knowing full well. But what choice do they...

How many Fire Giants are there on this battleground? What are they planning? And why does it sound faintly erotic? Audio Credits: Griffin Mc...

The Grinder seems to have no end. The party strategies to keep their rear flank protected as they move ever on into the castle below the mou...

The party braves the Grinder. Disguises and stealth have no place here. There is only might. Might, or failure. Audio Credits: Griffin McElr...

A collection of myopic, self-celebrated nonsense. Join siblings Kelly and Ken as they and theirs talk about the finer things and challenge e...

The party enters the Grinder. Ragdon is a terrifying princess. Audio Credits: Griffin McElroy (theme), and tabletopaudio.com ("Hafling Sneak...

The party brings down the house. Audio Credits: Griffin McElroy (theme).

The party learns the sin of Thoon, and find some good good boys. Audio Credits: Griffin McElroy (theme).

The party encounters an enormous battle, which tests their resolve against the might of the fire giants. This took forever to edit, and I di...

The party took an 8 month break IRL to weather COVID/younglings. Doesn't miss a beat! Also they're in big trouble if they can't hide. Audio...

The party, meets a mirror, of sorts, and struggles with the uncertainty in their reflection. Audio Credits: Griffin McElroy (theme).

The party, hopelessly lost, is found by a princess. Audio Credits: Griffin McElroy (theme).

The party begins the liberation of the enslaved among the Fire Giant Kingdom, making allies among enemies against a greater foe. Audio Credi...

The party ventures into the heart of the fire nation. It turns out that fire giants are absolute units... Audio Credits: Griffin McElroy (th...

The party has must come to grips with the consequences of the dwarves' actions. Audio Credits: Griffin McElroy (theme).

The ritual is completed. The heroes play their part. A terrific and terrible conclusion to this chapter in the Giantslayer campaign! But wha...

The party returns to Etena with the ritual in hand. Mostly. Family, friend, and foe muddle together in the midst of ethical quandaries, brut...

The party heads out to find the Horn. The final piece of the puzzle in sight. It's nice to have a band of Dwarven desperadoes at your heel....

The party reconciles with the dwarven associates. Or do they? Nebulous alliances and seeds of distrust form as they group moves toward the c...

The party (well most of them) encounter the final denizens of the dreaded water temple. Ragdon finds his voice. Audio Credits: Griffin McElr...

The party, now split, experiences an unanticipated reunion. Or is it? Audio Credits: Griffin McElroy (theme), Tabletop Audio ("Blastfire Bog...

Val thinks he's going insane. Thorin gets fancy. Skelly handles the business negotiations. Ragdon begins to hear.Audio Credits: Griffin McEl...