
DGC Ep 471: Dungeon Keeper (part four)
May 6, 2026 - 01:13:33
Radio and PodcastLive Radio & Podcasts
Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper . We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing c...
DGC Ep 468: Dungeon Keeper (part one) is an episode from Dev Game Club by Brett Douville / Tim Longo. Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper . We set the game in its team, Dev Game Club look...
This episode belongs to Dev Game Club.
Use the player on this page to stream the episode online.
Published Apr 15, 2026, 01:07:22 long, audio available.
Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper . We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown , Square, Nintendo, Theme Hospital, Black & White , Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu , Alex Evans, Media Molecule, Rare, Fable (series), T he Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo , PlayStation, Nintendo 64, SW: Starfighter , Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion , Justin Graham, Minecraft , LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion , Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
You can listen to DGC Ep 468: Dungeon Keeper (part one) online on Radio and Podcast. Open the player on this page to stream the available audio.
DGC Ep 468: Dungeon Keeper (part one) is an episode from Dev Game Club by Brett Douville / Tim Longo.
This episode is 01:07:22 long.
This episode was published on Apr 15, 2026.
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You can listen to DGC Ep 468: Dungeon Keeper (part one) on this page when the episode audio is available from the podcast feed.
DGC Ep 468: Dungeon Keeper (part one) is from Dev Game Club by Brett Douville / Tim Longo.
Published Apr 15, 2026 and 01:07:22 long