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DGC Ep 464: LoZ: Majora's Mask (part two) artwork
Games & Hobbies

DGC Ep 464: LoZ: Majora's Mask (part two)

Dev Game Club by Brett Douville / Tim Longo

Mar 18, 202601:30:00Games & Hobbies

Welcome to Dev Game Club, where this week we continue our series on Majora's Mask . We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and...

About This Episode

DGC Ep 464: LoZ: Majora's Mask (part two) is an episode from Dev Game Club by Brett Douville / Tim Longo. Welcome to Dev Game Club, where this week we continue our series on Majora's Mask . We talk a bit about getting stuck, the structure,...

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Episode Details

Published Mar 18, 2026, 01:30:00 long, audio available.

Questions About This Episode

What is DGC Ep 464: LoZ: Majora's Mask (part two) about?

Welcome to Dev Game Club, where this week we continue our series on Majora's Mask . We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration. Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight , Ubisoft, Anthony Vaccaro, Synersteel Studios, Eric Heimberg, Sandra Powers, Nicholas Vaccaro, Maria Vaccaro, Valley of Shadow, What Remains of Edith Finch, The Witness, The Talos Principle, Raymond, Drew, David Lynch, Takashi Tezuka, Twin Peaks, Link's Awakening, Dwarf Fortress, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Majora's Mask Links: Valley of Shadow via Steam Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com mailto://devgameclub@gmail.com

Where can I listen to DGC Ep 464: LoZ: Majora's Mask (part two)?

You can listen to DGC Ep 464: LoZ: Majora's Mask (part two) online on Radio and Podcast. Open the player on this page to stream the available audio.

Which podcast is DGC Ep 464: LoZ: Majora's Mask (part two) from?

DGC Ep 464: LoZ: Majora's Mask (part two) is an episode from Dev Game Club by Brett Douville / Tim Longo.

How long is this episode?

This episode is 01:30:00 long.

When was this episode published?

This episode was published on Mar 18, 2026.

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Are there related episodes from Dev Game Club?

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Quick Answers About This Episode

Where can I listen to DGC Ep 464: LoZ: Majora's Mask (part two)?

You can listen to DGC Ep 464: LoZ: Majora's Mask (part two) on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

DGC Ep 464: LoZ: Majora's Mask (part two) is from Dev Game Club by Brett Douville / Tim Longo.

What are the episode details?

Published Mar 18, 2026 and 01:30:00 long