
DGC Ep 471: Dungeon Keeper (part four)
May 6, 2026 - 01:13:33
Radio and PodcastLive Radio & Podcasts
Welcome to Dev Game Club, where this week we continue our series on Pikmin . We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video gam...
DGC Ep 457: Pikmin (part three) is an episode from Dev Game Club by Brett Douville / Tim Longo. Welcome to Dev Game Club, where this week we continue our series on Pikmin . We talk about building back from loss, a rough ending, and compact...
This episode belongs to Dev Game Club.
Use the player on this page to stream the episode online.
Published Jan 21, 2026, 01:12:25 long, audio available.
Welcome to Dev Game Club, where this week we continue our series on Pikmin . We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game (B) or Played a bit more (T) Issues covered: the charity stream, how many parts do you need, maybe less necessary ship parts, coming back from a bad day, combat and losing units, strategies to build up your armies, fighting the slog and demoralization, the tyranny of the day timer, stats at the end of the game, having a day to rebuild, a mismatch of tone and play, figuring out how the conversion flowers worked, an economical game with economical levels, playing against enemy ecologies, small footprint with lots of overlay, a daily bombing task, a player type that interacts poorly with the game, not handling the vertical well, the first iteration, thinking about the unit types in other RTSes, the final level and its environmental challenges, the final boss and changing the rules, dev team size, genre conventions and inspirations, drawing inspiration from elsewhere, make the final boss easier, context and tone working together with gameplay, catching up with a review. Games, people, and influences mentioned or discussed: CalamityNolan, BioStats, KyleAndError13, Silksong , LostLake86, Minecraft , N0isses, Hades , Brad Smith, Teenage Blob, Pilgrims, Kaeon, Untitled Goose Game, MegaMan X, Dwarf Fortress, Phil Salvador, Myst , Cyan, Splatoon 2, Project Octavia, Super Mario 64, Starcraft, Ensemble Studios, Halo Wars, Halo, Final Fantasy Tactics, Tactics Ogre, Ogre Battle 64, Breath of the Wild, Benimanjaro, Hitman, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Defeating Games for Charity Links: Donate! Follow on Bluesky Defeating Games YT Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
You can listen to DGC Ep 457: Pikmin (part three) online on Radio and Podcast. Open the player on this page to stream the available audio.
DGC Ep 457: Pikmin (part three) is an episode from Dev Game Club by Brett Douville / Tim Longo.
This episode is 01:12:25 long.
This episode was published on Jan 21, 2026.
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You can listen to DGC Ep 457: Pikmin (part three) on this page when the episode audio is available from the podcast feed.
DGC Ep 457: Pikmin (part three) is from Dev Game Club by Brett Douville / Tim Longo.
Published Jan 21, 2026 and 01:12:25 long