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DGC Ep 457: Pikmin (part three) artwork
Games & Hobbies

DGC Ep 457: Pikmin (part three)

Dev Game Club by Brett Douville / Tim Longo

Jan 21, 202601:12:25Games & Hobbies

Welcome to Dev Game Club, where this week we continue our series on Pikmin . We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video gam...

About This Episode

DGC Ep 457: Pikmin (part three) is an episode from Dev Game Club by Brett Douville / Tim Longo. Welcome to Dev Game Club, where this week we continue our series on Pikmin . We talk about building back from loss, a rough ending, and compact...

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Episode Details

Published Jan 21, 2026, 01:12:25 long, audio available.

Questions About This Episode

What is DGC Ep 457: Pikmin (part three) about?

Welcome to Dev Game Club, where this week we continue our series on Pikmin . We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game (B) or Played a bit more (T) Issues covered: the charity stream, how many parts do you need, maybe less necessary ship parts, coming back from a bad day, combat and losing units, strategies to build up your armies, fighting the slog and demoralization, the tyranny of the day timer, stats at the end of the game, having a day to rebuild, a mismatch of tone and play, figuring out how the conversion flowers worked, an economical game with economical levels, playing against enemy ecologies, small footprint with lots of overlay, a daily bombing task, a player type that interacts poorly with the game, not handling the vertical well, the first iteration, thinking about the unit types in other RTSes, the final level and its environmental challenges, the final boss and changing the rules, dev team size, genre conventions and inspirations, drawing inspiration from elsewhere, make the final boss easier, context and tone working together with gameplay, catching up with a review. Games, people, and influences mentioned or discussed: CalamityNolan, BioStats, KyleAndError13, Silksong , LostLake86, Minecraft , N0isses, Hades , Brad Smith, Teenage Blob, Pilgrims, Kaeon, Untitled Goose Game, MegaMan X, Dwarf Fortress, Phil Salvador, Myst , Cyan, Splatoon 2, Project Octavia, Super Mario 64, Starcraft, Ensemble Studios, Halo Wars, Halo, Final Fantasy Tactics, Tactics Ogre, Ogre Battle 64, Breath of the Wild, Benimanjaro, Hitman, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Defeating Games for Charity Links: Donate! Follow on Bluesky Defeating Games YT Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Where can I listen to DGC Ep 457: Pikmin (part three)?

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Which podcast is DGC Ep 457: Pikmin (part three) from?

DGC Ep 457: Pikmin (part three) is an episode from Dev Game Club by Brett Douville / Tim Longo.

How long is this episode?

This episode is 01:12:25 long.

When was this episode published?

This episode was published on Jan 21, 2026.

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Are there related episodes from Dev Game Club?

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Quick Answers About This Episode

Where can I listen to DGC Ep 457: Pikmin (part three)?

You can listen to DGC Ep 457: Pikmin (part three) on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

DGC Ep 457: Pikmin (part three) is from Dev Game Club by Brett Douville / Tim Longo.

What are the episode details?

Published Jan 21, 2026 and 01:12:25 long