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DGC Ep 456: Pikmin (part two) artwork
Games & Hobbies

DGC Ep 456: Pikmin (part two)

Dev Game Club by Brett Douville / Tim Longo

Jan 14, 202601:19:47Games & Hobbies

Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at...

About This Episode

DGC Ep 456: Pikmin (part two) is an episode from Dev Game Club by Brett Douville / Tim Longo. Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structur...

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Episode Details

Published Jan 14, 2026, 01:19:47 long, audio available.

Questions About This Episode

What is DGC Ep 456: Pikmin (part two) about?

Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more hours Issues covered: Defeating Games for Charity, relearning the controls, figuring out what you were trying to accomplish, naming buttons, persistent units and worlds, exploratory sandboxes, reinforcing replay, Nintendo creating something new, things that are hard to classify into genres, the order of operations, plate-spinning and de-stressing, gameplay paradigms, not knowing when you have the right tools, the ticking timers, limited knowledge to find, the puzzly boss, learning how well you can recover, gentle fail states, not telling you everything you might want to know, the un-Nintendo timers, day/night cycles, hitting enemies out of the air, loss aversion, Olimar salting the wounds, leading plant people, delightful music, finding where you can review our podcast, settings in games, trying to preserve an experience, console hardware revs, different forms of remake, ideal versions of settings, not opening up the settings, prerendered cutscenes, motivated choices due to hardware, remembering your audience. Games, people, and influences mentioned or discussed: Video Game History Foundation, Dwarf Fortress, Project Octavia, Hollow Knight , KyleAndError, Unreal, Homeworld, Starcraft, Warcraft, Splatoon, Breath of the Wild, Tears of the Kingdom, Incredible Machine, WarioWare, UFO 50, Metroid, Majora's Mask, Outer Wilds, Apocalypse Now , Hajime Wakai, Benimanjaro, mysterydip, Silent Hill 2, Rogue, Resident Evil, Halo , Saber Interactive, Hitman, Final Fantasy (series), PS1, Chrono Trigger , Blizzard Entertainment, World of Warcraft, Tomb Raider, Quake, Minecraft , Ed Fries, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Pikmin ! Links! Defeating Games for Charity Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Where can I listen to DGC Ep 456: Pikmin (part two)?

You can listen to DGC Ep 456: Pikmin (part two) online on Radio and Podcast. Open the player on this page to stream the available audio.

Which podcast is DGC Ep 456: Pikmin (part two) from?

DGC Ep 456: Pikmin (part two) is an episode from Dev Game Club by Brett Douville / Tim Longo.

How long is this episode?

This episode is 01:19:47 long.

When was this episode published?

This episode was published on Jan 14, 2026.

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Are there related episodes from Dev Game Club?

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Quick Answers About This Episode

Where can I listen to DGC Ep 456: Pikmin (part two)?

You can listen to DGC Ep 456: Pikmin (part two) on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

DGC Ep 456: Pikmin (part two) is from Dev Game Club by Brett Douville / Tim Longo.

What are the episode details?

Published Jan 14, 2026 and 01:19:47 long