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Both Aarron and I are official Stranger Things nerds. We watched the show ourselves when they came out, and again when our kids were old enough. As children of the 80s, the way it captured that particular feeling of free...
Paul Dichter: Stranger Things writer on why the writers’ room isn’t so different from the design studio is an episode from DesignBetter.Co: Design great products by Elijah Woolery. Both Aarron and I are official Stranger Things nerds. We wa...
This episode belongs to DesignBetter.Co: Design great products.
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Published Apr 22, 2026, 32:22 long, audio available.
Both Aarron and I are official Stranger Things nerds. We watched the show ourselves when they came out, and again when our kids were old enough. As children of the 80s, the way it captured that particular feeling of freedom — biking with friends through the neighborhood, the movies and music of the era — struck exactly the right balance of nostalgia: present enough to feel real, but never forced. For that, much of the credit goes to the writers. So, we were thrilled to get a chance to talk to one of the head writers for Stranger Things, Paul Dichter. This is a preview of a premium episode. To hear the whole thing, head over to our Substack: We’d always wondered what actually happens in a writers’ room for a show like this. Heated debates? Storyboards and character maps to keep a sprawling plot straight? As we learned in this interview: yes to all of it. And in many ways, the writers’ room isn’t so different from the design studio — a place where creative ideas collide and combine, and when it’s working well, produce something greater than the sum of its parts. Paul discusses the dynamics of the Stranger Things writers’ room, describing the diverse roles—from enthusiasts to skeptics—that drive creative teams. He explores the discipline of restraint in using 80s nostalgia and the balance between following systemic logic and knowing when to break the rules for a great idea. There’s also a lot here about how story structure maps onto design work — the idea that every scene needs an engine, that meaningful change has to register at every level, and that the best creative decisions often come not from defending what you already know, but from sitting with a note you hate long enough to find what’s really underneath it. *** Premium Episodes on Design Better This is a premium episode on Design Better. We release two premium episodes per month, along with two free episodes for everyone. Get a behind-the-scenes pass to every episode with The Roundup, where each week we bring you insights and actionable tactics from recent episodes. Premium subscribers get access to the documentary Design Disruptors and our growing library of books. You’ll also get access to our monthly AMAs with former guests, ad-free episodes, discounts and early access to workshops, and our monthly newsletter The Brief that compiles salient insights, quotes, readings, and creative processes uncovered in the show. And subscribers at the annual level now get access to the Design Better Toolkit, which gets you major discounts and free access to tools and courses that will help you unlock new skills, make your workflow more efficient, and take your creativity further. Upgrade to paid *** Learn more about your ad choices. Visit megaphone.fm/adchoices
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Paul Dichter: Stranger Things writer on why the writers’ room isn’t so different from the design studio is an episode from DesignBetter.Co: Design great products by Elijah Woolery.
This episode is 32:22 long.
This episode was published on Apr 22, 2026.
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Paul Dichter: Stranger Things writer on why the writers’ room isn’t so different from the design studio is from DesignBetter.Co: Design great products by Elijah Woolery.
Published Apr 22, 2026 and 32:22 long