
Endings
This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over i...
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We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.
Listen to Design Games, a Games & Hobbies podcast by Nathan D Paoletta and Will Hindmarch. Stream 50 episodes in English, follow new audio stories, and play episodes online on Radio and Podcast.
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This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over i...

You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that tran...

Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly,...

As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to exter...

What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure? Design Games is made possi...

Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story gam...

Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's wha...

You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out fo...

Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that. Design Games is...

Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history a...

Episode forty?! Ye gads. Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sen...

We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG...

We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of unive...

Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances. Design Games is made possible by our supporters at P...

Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas...

This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG design...

Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and PvE...

Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align wi...

We’ve talked a lot already about design steps and techniques, thoughts and approaches. You’ve got vision and notes and notions. Now let’s ta...

What even is a playstorm? We think we know and we dive into the answer in this episode, to consider what makes playstorming different from p...
You can listen to Design Games episodes online on Radio and Podcast. Open an episode and the site player will stream the available audio.
Design Games is listed as a Games & Hobbies show. The show language is listed as English.
This page lists 50 episodes for Design Games. More episodes are available from the View more button when the list continues.
You can listen to Design Games episodes on this page by opening an episode and using the site player.
Design Games is listed as a Games & Hobbies show by Nathan D Paoletta and Will Hindmarch.
This page lists 50 episodes for Design Games where feed data is available.