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Why Most Game Engines Die, and How AI Builds "Living Worlds" artwork
Games & Hobbies

Why Most Game Engines Die, and How AI Builds "Living Worlds"

Deconstructor of Fun by Deconstructor of Fun

Jun 22, 202600:56:17Games & Hobbies

Andrew Bowell, CEO of Iconic, who spent 15 years at Havok and a decade at Unity, discusses the future of game development, AI integration, and the challenges of building new game engines. He shares insights on technologi...

About This Episode

Why Most Game Engines Die, and How AI Builds "Living Worlds" is an episode from Deconstructor of Fun by Deconstructor of Fun. Andrew Bowell, CEO of Iconic, who spent 15 years at Havok and a decade at Unity, discusses the future of game deve...

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This episode belongs to Deconstructor of Fun.

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Episode Details

Published Jun 22, 2026, 00:56:17 long, audio available.