
D8Night Remote: Chaos Out of Order – 011 – Shoes Your Own Adventure
RU5T, SP4RK1, and 5T4MP5 enter the Mandala Bubble left by the Nilmerg in an attempt to locate their lost compatriot D05 ... but spend most o...
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Explore the world of Volyanaya where you can expect encounters with a talking door, a bone golem resembling a non-trademarked version of Krang, the inter-dimensional gnome arcanist Krinkle F...

RU5T, SP4RK1, and 5T4MP5 enter the Mandala Bubble left by the Nilmerg in an attempt to locate their lost compatriot D05 ... but spend most o...

The Modrons continue their foray into Stamp's inner self. Will they order his entropy ... or was it like this when they got there?

Joins our intrepid screw of Modrons RU5T (Josh), 0CT4N3 (Will) , and SP4RK1 (Crash) as they enter the portal to a very special inner space c...

After a six-week hiatus, the chaos crew is still in the same initiative order, as the Nilmerg has used the old rope trick to turn a single e...

Now knowing the source of the ship’s malfunction, Stamps, Sparky, Gus, and Octane try to deal with the Nilmerg that is creating the chaos in...

Players/Characters: Josh: RU5T “Gus” Duodrone Thief Rogue Blacksmith Assistant Crash: SP4RK1 "Sparky" Monodrone Scout Rogue Guard Mike: 5T4M...

Stamps, Sparky, and Zero deal with Baba Yaga in their gambit to leave this hellish demi-plane and return to their ship. Players/Characters:...

Stamps and Sparky find themselves stuck in some sort of horror movie loop as they try to help an old friend. Players/Characters: Josh: In th...

In this episode, the crew find themselves dealing with the remainder of the 1990s Marconi field they uncovered in the previous episode Playe...

In this episode, the crew find themselves dealing with the first remnant clusters of evaporated signals accidentally gathered when passing t...

In this campaign, a crew of Modron Monodrones, Duodrones, and a Tridrone commander set off into the Astral Plane, where alternating GMs crea...

D8 Night Remote Campaign: Chaos Out of Order – Originally a premium set of episodes recorded during the pandemic. In this partial campaign,...

Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they f...

Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they f...

Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they f...

Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they f...

Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but the island is still a place full of threats, displaced refug...

Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but the island is still a place full of threats, displaced refug...

Blargh, Aaroog, and Malach discuss the economics of bread before heading back on the perilous road to Slaver’s Bay.

Blargh, Aaroog, and Malach begin their harrowing journey along the road to Slaver’s Bay, but significant threats lay between them and their...

Blargh and Aaroog meet one of the stray members of the “Clean Up Crew” that is looking for an escort to Slaver’s Bay. What’s worse than havi...

Originally a Bonus Episode, Now available on the main feed! Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but...

Our party of young monks continues their desperate battle with the Harbinger of Shadow and Flame along the switchback path that ascends the...

We can dash if we want to But we won’t leave our friends behind Cause our Friends can dash and if they don’t dash Well, they’re no friends o...

We’re back from our terribly long hiatus with a one shot! Our players take on the role of their monk’s Masters Callion, Aesri, Aerik, Kai, a...

The monks finally reach the prison beneath the labyrinthine kobold dungeon, but will they find the true heir alive? More importantly, when a...

Our monks find ominous ancient remnants of a ritual chamber among the twisting, labyrinthine dungeon. Darkness creeps over their hope of fin...

The party continues its descent into what has become a grueling, unforgiving first test for our fledgling party of monks. Will they discover...

Our monk party delves into Wysdom’s dig site, which they quickly discover is overtaken by aggressive kobolds and other more dangerous foes.

On their way to covertly supply Guillfore's rebellion, Fable, Shae, Whik, Tobias, and Silhouette are waylaid by uncharacteristically active...

A few months after the events of the previous episode, we revisit with Fable, Shea, Whik, and Silhouette as they are tasked with their first...

Fable, Shea, Whik, Tobias, and Silhouette finish their exploration of the manor house and bring back their findings to their masters.

Join Will and his three kids (Zay, Ali, and Emmie) on adventure to discover what’s really going behind the scenes at Auntie Marlaine’s Spook...

Fable, Shea, Whik, Tobias, and Silhouette continue their investigation of the local lord’s abandoned manor in their search for evidence to s...

Fable, Shea, Whik, and Silhouette stow away in Tobias’ gardening wagon in hopes of exploring the local lord’s manor estate in an attempt to...

Join us at the Monastery of Arcadia about 2 years before the main campaign, as we learn the backstory of some new PCs as they undertake thei...

Just a quick announcement to let you know what is coming next in our future campaigns! We'll see you this coming Sunday for our next full-ep...

In this special, free bonus episode, Mike and the Potato Crew Players answer questions about the prequel campaign! There are also a couple o...

In this special, double-length finale episode, Wellby, Maryna, Thüt, and newly commissioned Lieutenant Uriel face Prince Hedran to decide th...

It was never meant to be in this city Never meant to return to this plane They only wanted to lock it away But now it can see you Laughing i...

Flicker, Flames Dreaming Pain Gone Insane But the Memory Remains Heavy smoke and heavy hearts Another flame does its part See the manic crow...

We did our best to run When the horde came through the gate Around the walls of no surrender They came, on and on Don’t blame us if we get n...

Wellby, Maryna, and Callum have serious conversations during the dusk before waking Thüt and making their final trek to Caerrun. But, when t...

Wellby, Maryna, and Thüt make their escape from the inferno that is the estate of Lord Montross. However, when they do get outside, they are...

The goliath and the carriage horse Were walking cross the land The road was wide from side to side And the horse was in his hands “Mr. Wizar...

Thüt teaches a master class in laying low.

Wellby, Maryna, and Thüt and lay low after their interesting masquerade in the posh part of town.

Now the sun is rising And we’re far away home There's just so many faces Not the ones we’re looking for In the dark, try to fight it To forg...

Are you ready, Wellby? Uh-ha. Maryna? Yeah! Thüt? Okay. All right, folks, let’s go! Oh, it’s been an adventure Livin’ with the things we’ve...

It’s masquerade night for Wellby, Maryna, Thüt, and Brüx. While the nobles dance, the Potato Crew has a job to do, though a dance-floor enco...