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#[Ep564] We're Solving Self-Publishing on Steam artwork
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#[Ep564] We're Solving Self-Publishing on Steam

Coffee with Butterscotch: A Game Dev Comedy Podcast by Butterscotch Shenanigans

Mar 18, 202672:33Games & Hobbies

In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool designed to wrangle store...

About This Episode

#[Ep564] We're Solving Self-Publishing on Steam is an episode from Coffee with Butterscotch: A Game Dev Comedy Podcast by Butterscotch Shenanigans. In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind...

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Episode Details

Published Mar 18, 2026, 72:33 long, audio available.

Questions About This Episode

What is #[Ep564] We're Solving Self-Publishing on Steam about?

In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool designed to wrangle store pages, localization, and credits management without losing your mind, drawing on lessons from shipping Crashlands 2. The conversation then shifts to How Many Dudes, where meta progression, ensemble mechanics, and balancing randomness with player control are all on the table. Support How Many Dudes! Official Website: Trailer Teaser: Steam Wishlist: 00:00 Cold Open 00:42 Introduction and Welcome 01:57 The Need for Efficient Game Release Management 07:46 Navigating the Complexities of Game Launch 09:49 LudoKit: A Tool for Streamlining Game Publishing 12:35 The Importance of Credits Management in Game Development 17:39 Challenges in Collecting and Managing Game Credits 24:11 Technical Challenges in Game Development 29:33 Streamlining the Credits Process 33:40 The Importance of Accurate Credits 39:32 LudoKit: A Game Development Tool 47:22 Future Plans for LudoKit 49:53 Meta Progression and Player Engagement 53:39 Balancing Exploration and Strategy 59:29 Innovations in Gameplay Mechanics 01:09:19 Final Thoughts on Game Development To stay up to date with all of our buttery goodness

Where can I listen to #[Ep564] We're Solving Self-Publishing on Steam?

You can listen to #[Ep564] We're Solving Self-Publishing on Steam online on Radio and Podcast. Open the player on this page to stream the available audio.

Which podcast is #[Ep564] We're Solving Self-Publishing on Steam from?

#[Ep564] We're Solving Self-Publishing on Steam is an episode from Coffee with Butterscotch: A Game Dev Comedy Podcast by Butterscotch Shenanigans.

How long is this episode?

This episode is 72:33 long.

When was this episode published?

This episode was published on Mar 18, 2026.

Can I save #[Ep564] We're Solving Self-Publishing on Steam for later?

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Are there related episodes from Coffee with Butterscotch: A Game Dev Comedy Podcast?

Yes. This page shows related episodes from Coffee with Butterscotch: A Game Dev Comedy Podcast when more episodes are available from the podcast feed.

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Where can I listen to #[Ep564] We're Solving Self-Publishing on Steam?

You can listen to #[Ep564] We're Solving Self-Publishing on Steam on this page when the episode audio is available from the podcast feed.

Which podcast is this episode from?

#[Ep564] We're Solving Self-Publishing on Steam is from Coffee with Butterscotch: A Game Dev Comedy Podcast by Butterscotch Shenanigans.

What are the episode details?

Published Mar 18, 2026 and 72:33 long