
Going Full Time as a Game Developer with John Brieger - Ep. 92
John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them. References: Br...
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The Board Game Business Podcast is all about the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on things like marketi...

John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them. References: Br...

Learn why your game needs development help with professional developer, John Brieger. References: Brieger Creative - https://www.briegercrea...

We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours! Dustin Schwartz Rules Editing: https://tw...

In this episode, we re-visit our list of top places to find art for your prototype. Links: The Noun Project: http://www.thenounproject.com N...

Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020. Resour...

In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME. Resources Mentioned Google Drive - https://d...

We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little m...

Today we dig into the Patreon mailbag and answer these questions: How do you recover from being punched in the gut? What is a unique enough...

How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's...

Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through! 5. If some people don't hate...

When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there...

Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business. Resources: Multideck - https://itu...

Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer...

When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that...

We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our...

Top 5 Tips for Getting Your Prototype Played at Small Conventions 5) Teach games and then ask if they want to try your own game afterwards....

Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth...

In this one, we cover different methods for setting your Kickstarter funding goal, your stretch goals, how many updates to send during the c...

Learn all about Jeremy's "7 Rules for Writing Rules" and what Richard and Brian think about them. We actually disagree on this on more than...

Today we discuss designing around analysis paralysis: Is it a bad thing? Limiting your decision space Add more options/decisions as you go A...

Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game out...

Today we talk about how to figure out why your Kickstarter campaign is failing and how to fix it. Brian's magic recipe for a successful camp...

Brian had the pleasure of interviewing Vincent Salzillo, President of Double Exposure, Inc. His company organizes Gen Con events such as Fir...

Today we talk about ways to get people to play your ugly prototype! Some topics: Imaginary friends Design partners or other trusted designer...

Today our episode is more focused on behind-the-scenes of being a Kickstarter creator. We dig into how CrowdOx works and use it as a vehicle...

Today we talk about how randomness affects our enjoyment of games. It's slanted towards game design, but also has some publisher/indie creat...

This is the Golden Age of Tabletop Gaming Panel from Wondercon 2018 organized by High Voltage. It covers industry trends, game design basics...

If you'd rather not listen to the questions and you just want to ask yourself some thought-provoking questions about your game, here is the...

Richard interviews Juliana Patel and Ariel Rubin who created the extremely successful Escape Room in a Box: The Werewolf Experiment that is...

This episode provides some guidelines for the situation where multiple publishers want to sign your game and how you handle it, both from th...

We talk generally about publishing licensed games and specifically about the unsuccessful Total Recall Kickstarter campaign. Why didn't it f...

This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took pla...

We have another mailbag episode! These topics were suggested by listeners: Are environmental concerns a factor for publishers, manufacturers...

If you're listening to this podcast, there's a good chance you know someone personally who has launched a Kickstarter campaign. Did you feel...

Today we discuss how to use Amazon to sell your board game. - Fulfillment by Amazon - Amazon Marketplace - Vendor Express - Amazon Launchpad...

Today we talk about social media and how we should use this in the board game industry. Specifically, here are some of the questions and top...

We attempt to define what a reference card is, which isn't as easy as you may think, and then we pull them apart and figure out which games...

Today we talk about designing and publishing games for a particular market. Here are some of the topics/questions we cover: What's a target...

Here are our top 7 ways to improve your playtest feedback quality. If you want a spoiler, here's the list! Ask negative leading questions. T...

How-to-play videos are used more and more by designers to show potential publishers or playtesters their game and by publishers after a game...

Today we go through a quick overview of each iteration of our design process from a tool perspective. We discuss which of these tools work w...

We discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card...

How do you find the right artist for the style of game you're making? Commence discussion! Topics: Finding artists to fit your target market...

Some predictions for what will happen in the board game industry in 2017. Legacy Games Quality Kickstarter Exodus Otherwise, Kickstarter Gro...

Here are Jeremy and Brian's top 10 ways to build your network within the board game industry: Jeremy J10 – Participate in contests. J9 – Be...

This episode, we ground everyone with a discussion of reasons why you might not want to enter the board game industry. You will lose money....

Today we discuss how to reach your core audience at a convention. We specifically hit on these points: Luring on the First Day Promo Packs/W...

This is the first episode we did after Brian moved to the Los Angeles area. We talk about tips for exhibiting at a major con. Here are some...

Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel! Panelists: JT Smith, Zachary Strebeck, Jeremy...

At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel: JT Smith of The Game Crafter...