
New Maps from LoveMaps
I normally discourage using maps for tactical purposes in for horror games. It moves the emphasis away from the feeling of the situation to...
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They were evil things, whose farther slopes looked out over some accursed ultimate abyss.

I normally discourage using maps for tactical purposes in for horror games. It moves the emphasis away from the feeling of the situation to...

I get contacted relatively often by other keepers looking to take on Beyond the Mountains of Madness, so I started a Discord server for us t...

I recorded a quick walkthrough of our Roll20 setup, for anyone interested in that sort of thing.

Just a quick flick through most of the stuff I've accumulated for our Beyond the Mountains of Madness Campaign over the years. I forgot I re...

They were evil things, whose farther slopes looked out over some accursed ultimate abyss.

I meant to run a follow-up scenario for the group on Fantasy Grounds but got derailed into The Enemy Within for Warhammer Fantasy 4e instead...

For our campaign I spent some time assembling a soundtrack from a variety of sources. I lost the source list, but look to Alien 3 in particu...

Here’s the logomark I made for the campaign.

A short note to mention that we ended the campaign last weekend after a short five year run (with plenty of large breaks built in). I am goi...

I spent some time combining and conforming all of the schematics of the Gabrielle spread throughout the campaign book, and even added in one...

The expedition is haunted by strange dreams and find themselves facing a new enemy in the city.

It’s been three years, but on Saturday we went back to the ice! I’ll spare the long history in between now and when last we played, but suff...

#procgen eye test. Eyes everywhere, anytime, and any size. Turn this up, @gutterboxaudio did the amazing sound design on this. Done in @side...

The always affable Good Friends of Jackson Elias have begun their decent into madness in the latest episode of their podcast , as they cast...

The expedition starts exploring the city on the plateau, making their way into the underground...

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View fullsize View fullsize View fullsize View fullsize View fullsize View fullsize View fullsize View fullsize View fullsize I stole some a...

Oh yeah .

I’m currently spending some time with the Boeing 247D, for reasons which can become apparent later, and I found that the text has a minor er...

The latest project. A fake movie trailer by CGM students. Created in 15 weeks. Great student film special effects of a modern expedition to...

I bought myself a copy of this poster a while back.

Original .

I came across a really fantastic alternative to the Wallaroo encounter in the campaign book. It builds it up a lot more, and tells a much mo...

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Found this magnificent gem by Piotr Jabłoński depicting the incident at Lake’s Camp. More please!

I’m not dead. Nor am I insane. So far. I am however a father now, and time is scarce. We haven’t had a session of this campaign in a while,...

I was by struck something that seemingly cannot be a coincidence, but of which no hints of a relationship or any sort of explanation is give...

A lost whaler, and the last words of a defeated captain. A mysterious bounty.

Over time I've managed to suss out a few soundtracks written directly for At the Mountains of Madness, and I finally took the time to gather...

Via Andrea Bonazzi .

Found this print-resolution map from 1932 of Antarctica published by National Geographic. Perfect for BtMoM (and perfect for the new, concur...

This penguin was made for Guilermo Del Toro's abandoned attempt at making At the Mountains of Madness . It's wonderfully repugnant.

The expedition makes its way through Dyer's Pass and lay eyes upon that high, frozen plateau where an ancient ruin awaits them.

Removed the numbers from the Keeper map on page 186 for use as a player handout.

Unexpected visitors arrive at Lake's camp, and a small group of expedition members explore a vast cave network under the ice. Recorded Janua...

I recorded a few videos talking about some of the books I've got in my private collection, and this one covers most of my Beyond the Mountai...

Needed the map for Lake's cave, so I drew a version of it for our game. And no, there aren't any new episodes yet, but yes I do have two in...

Kurt Komoda has gone to great lengths to draw what is probably the most accurate version of the Elder Things so far; a great resource for an...

The keeper talks a bit about how things went.

In which the expedition reaches the remains of Lake's destroyed camp in the foothills of the Mountains and find evidence of more than a frea...

Sorry for the long wait, but session 6 is now finally available. Having run out of time, the editing standards are a bit lower this time aro...

The kepper rambles on about session 5, Trail of Cthulhu vs. Call of Chtulhu, the use of sound effects in games and how to deal with action s...

A storm breaks on the ship, tearing cargo loose in the hold.

The investigators spend some time trying to figure out Henning's motives, before the ship pulls into Melbourne where everyone enjoys some mu...

They were evil things, whose farther slopes looked out over some accursed ultimate abyss.

Thanks to Cthulhu Reborn making a mirror of GEEDUNK , I could use this fantastic line crossing prop as well as the accompanying invitation (...

The keeper talks through his prep and experience for session 4, and the regrettable loss of the audio files.

Oh, calamity of calamities. Somehow Logic Pro X decided to ditch the .wav files from last session, and the recording is now nowhere to be fo...

As our intrepid expedition members set to see, their journey takes them from the Atlantic Ocean through the Panama Canal to the great Pacifi...

A few choice shots of The Gabrielle passing through the Panama Canal.