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Architect Jose Sanchez is the co-creator of Block'hood , a city-building computer game that runs on real city data. Under his practice, plethora-project (covering architecture and indie game development), he focuses on h...
32 – Jose Sanchez, co-creator of Block'hood computer game is an episode from Archinect Sessions One-to-One by Paul Petrunia. Architect Jose Sanchez is the co-creator of Block'hood , a city-building computer game that runs on real city data....
This episode belongs to Archinect Sessions One-to-One.
Use the player on this page to stream the episode online.
Published Aug 1, 2016, 25:12 long, audio available.
Architect Jose Sanchez is the co-creator of Block'hood , a city-building computer game that runs on real city data. Under his practice, plethora-project (covering architecture and indie game development), he focuses on how play can initiate design practice. In Block'hood, players build cities out of 80 preset block types, and are rewarded for thinking "ecologically" and creating diverse cities. Sanchez wanted the game to be accessible to everyone, not just urban planners or architects, and to ultimately be both a learning tool and fun in its own right. Sanchez's interview is part of our special August focus on Games .
You can listen to 32 – Jose Sanchez, co-creator of Block'hood computer game online on Radio and Podcast. Open the player on this page to stream the available audio.
32 – Jose Sanchez, co-creator of Block'hood computer game is an episode from Archinect Sessions One-to-One by Paul Petrunia.
This episode is 25:12 long.
This episode was published on Aug 1, 2016.
Yes. Use the heart button on the episode page to add it to your favorite episodes list.
Yes. This page shows related episodes from Archinect Sessions One-to-One when more episodes are available from the podcast feed.
You can listen to 32 – Jose Sanchez, co-creator of Block'hood computer game on this page when the episode audio is available from the podcast feed.
32 – Jose Sanchez, co-creator of Block'hood computer game is from Archinect Sessions One-to-One by Paul Petrunia.
Published Aug 1, 2016 and 25:12 long