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Games & Hobbies

Active Topical Banter Show

Scott Wachter

An editorial Roundtable podcast about game design and game business from the perspective of RPGamers

Episodes

20 of 45 episodes

Episode 439: Dawn of Ys – Q&A Quest

This week in Q&A Quest, we discuss upcoming releases. We also delve into comments from a new listener. The post Episode 439: Dawn of Ys &#82...

May 1, 2026

RPG Backtrack 360 – Sophie and the Alchemy All-Stars

Atelier April continues with a duology of titles, Atelier Sophie and Atelier Sophie 2 , bringing mystery to books and dreams all around. The...

1:41:29Apr 30, 2026

RPG Backtrack 228: Hedgehog Age

BioWare was on top of the world in the late 2000s. Then it got the bright idea to make a portable game with a certain blue hedgehog, and the...

1:14:02Mar 12, 2021

The Active Topical Banter Show: Episode 41 – Mature Subject Matter

The roundtable returns where they left off, with a recording from last year. The team tackles the question of mature subject matter in RPG,...

1:36:57Feb 1, 2019

Episode 40: Answers and Questions

We get back into the action with a slew of listener-submitted questions, learn about our gameplay habits, soundtrack preferences, kickstarte...

1:26:07Feb 12, 2018

Episode 39: Nostalgia and Cloning

Scott is supremely suspicious of nostalgia, Mac is losing his voice, Sam and Trent had it easy as kids all come up in on retrospective on re...

Dec 4, 2017

Episode 38: Hard Mode

Game difficulty is a lot like whiskey, in that most people are going about them wrong. Our panel examines what and how RPGs are hard where t...

Oct 16, 2017

Episode 37: Meaningless Dialogue and Role Play

Dialogue in games is a bit like the Jazz music in a few ways, mostly in that Scott is way more interested in it than the kids these days, bu...

Sep 11, 2017

Episode 36: Retrospective on Final Fantasy

We examine our personal experiences with the Final Fantasy franchise, how a major anniversary is half gone without publisher support and som...

Jun 26, 2017

Episode 35: Transparency in Game Critique

The panel goes behind the curtain to explain the RPGamer review process in detail, from solicitation through to comment section. Inside base...

May 29, 2017

Episode 34: Nonlinearity

Our discussion this month is entirely self directed. Scott tries to throw down a glowing trail for questors to follow but it gets off tangen...

Mar 27, 2017

Episode 33: Nintendo Has Always Been Doomed

Nintendo has always done it's own thing, and for that we've always seen that less than successful. Apple Computers analogies, Swiitch predic...

Feb 27, 2017

Episode 32: Upgrade This

We stand at the cusp of having to buy new consoles (maybe) to get the most of "core gamer lifestyle." But is that worth anything? The post E...

Jan 30, 2017

Episode 31: As for the Qs

No year-end navel gazing here. Just coasting the through the season on some user-submitted content. The post Episode 31: As for the Qs appea...

Dec 27, 2016

Episode 30: Get a Job

We yell about class systems, job boards and mid-game specializations. Scott sneaks two tabletop rants in. The post Episode 30: Get a Job app...

Nov 30, 2016

Episode 29: Adopting Adaptation

The Game of the Book of the Movie is finally out. We examine the peculiarities of confronting tie-in rpgs. The post Episode 29: Adopting Ada...

Nov 1, 2016

Episode 28: I Quit

Sometimes the only winning move is not play, and then try to eke some trade-in value out it. The panel delves into what makes us walk away f...

Sep 12, 2016

Episode 27: The Zen and the Art of RPG Grind

The word 'grind' gets thrown around too often with a clear meaning. We spend an episode trying to unpack the term for our own benefit, maybe...

Aug 8, 2016

Episode 26: Don’t Buy Day One

Does spending money on games before they are out even make sense anymore? We delve into the business and cultural factors of the pre-order p...

Jun 27, 2016

Episode 25: Localization Woes

The panel tackles the nature of localization and the methods behind it. The post Episode 25: Localization Woes appeared first on RPGamer .

May 30, 2016