
RPG Backtrack 360 – Sophie and the Alchemy All-Stars
Atelier April continues with a duology of titles, Atelier Sophie and Atelier Sophie 2 , bringing mystery to books and dreams all around. The...
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An editorial Roundtable podcast about game design and game business from the perspective of RPGamers

Atelier April continues with a duology of titles, Atelier Sophie and Atelier Sophie 2 , bringing mystery to books and dreams all around. The...

BioWare was on top of the world in the late 2000s. Then it got the bright idea to make a portable game with a certain blue hedgehog, and the...

The roundtable returns where they left off, with a recording from last year. The team tackles the question of mature subject matter in RPG,...

We get back into the action with a slew of listener-submitted questions, learn about our gameplay habits, soundtrack preferences, kickstarte...

Scott is supremely suspicious of nostalgia, Mac is losing his voice, Sam and Trent had it easy as kids all come up in on retrospective on re...

Game difficulty is a lot like whiskey, in that most people are going about them wrong. Our panel examines what and how RPGs are hard where t...

Dialogue in games is a bit like the Jazz music in a few ways, mostly in that Scott is way more interested in it than the kids these days, bu...

We examine our personal experiences with the Final Fantasy franchise, how a major anniversary is half gone without publisher support and som...

The panel goes behind the curtain to explain the RPGamer review process in detail, from solicitation through to comment section. Inside base...

Our discussion this month is entirely self directed. Scott tries to throw down a glowing trail for questors to follow but it gets off tangen...

Nintendo has always done it's own thing, and for that we've always seen that less than successful. Apple Computers analogies, Swiitch predic...

We stand at the cusp of having to buy new consoles (maybe) to get the most of "core gamer lifestyle." But is that worth anything? The post E...

No year-end navel gazing here. Just coasting the through the season on some user-submitted content. The post Episode 31: As for the Qs appea...

We yell about class systems, job boards and mid-game specializations. Scott sneaks two tabletop rants in. The post Episode 30: Get a Job app...

The Game of the Book of the Movie is finally out. We examine the peculiarities of confronting tie-in rpgs. The post Episode 29: Adopting Ada...

Sometimes the only winning move is not play, and then try to eke some trade-in value out it. The panel delves into what makes us walk away f...

The word 'grind' gets thrown around too often with a clear meaning. We spend an episode trying to unpack the term for our own benefit, maybe...

Does spending money on games before they are out even make sense anymore? We delve into the business and cultural factors of the pre-order p...

The panel tackles the nature of localization and the methods behind it. The post Episode 25: Localization Woes appeared first on RPGamer .

When we look at a game, how much of what is not the game proper do we take into account. Or "I came to play, not to read." The post Episode...

Looking at the 2016 release calendar we find ourselves faced with an unprecedented market saturation. We share our concerns about that fact....

We end the year with user questions. Thanks for asking and thanks for listening. The post Episode 22: Questions 2: Electric Boogaloo appeare...

People are the worst, but how can we write reviews around those facts? These and other complaining question answered by our panel. The post...

Hallowe'en is upon us and we take an hour to explain why the hybridization of typical RPG mechanics, detracts from horror games. The post Ep...

The panel breaks down the moral compass of games writers only to discover it only points two directions. We ramble on that and some related...

So, the Final Fantasy VII remake is finally happening. We have thoughts and feelings about this. The post Episode 18: FFWhy appeared first o...

'Power to the people' meets 'Shut up and take my money' as we go through the ins and outs of gamerdom and crowdfunding. The post Episode 17:...

We look at Bioware's output since their buyout by EA, and what that has meant for gamers and business types since then. The post Episode 16:...

A multi-level examination of the ludic, narrative, and artistic elements of the JRPG and how they interact with the Western market vis a vis...

The Banter panel unpacks special pleading, ignorance and self-centred behaviour in the fandom and hope for a brighter future for comment sec...

Gaffs, goofs, preshow rituals, gossip and the biological needs of pets round this collection of never-before-heard Banter. The post AFD Spec...

Sex is not a win-state and other romantic notions are on the slate this installment. We share all of our varied emotions about this splendid...

When gunplay and stats interact sparks and ideas fly. We capture a few of both for podcast infotainment value. The post Episode 12: Shooter-...

We open up the old mailbag for some listener-submitted topics in rapid-fire succession. Then we get judgemental about each other. It's a Fes...

We tackle this issues faced by this benighted franchise, from both the business and creative standpoint. More importantly we attempt to deci...

Between various platforms, business models and the ever-present Square-Enix Tax, we navigate the state of game pricing for RPGamers. The pos...

Sony's latest handheld endeavour has been struggling, or maybe it hasn't. It's a matter of perspective. Listen to our panel vigorously share...

As gamers get older we begin insisting the youth of today play the games that mattered way back when, this doesn't seem to work out all that...

We tackle the notion of evolution within a game genre via an pair of related metaphors about rare animals. Whether or not JRPGs have to chan...

Immersion, engagement and a few other ten dollar words get taken to task by our panel. Both the design and marketing side of the terminology...

Scoring is a fickle beast for a reviewer. Our crew attempts to tame and/or slay the monster with our of bits intact. The post Episode 4: Fee...

In this episode our intrepid crew tackles the East/West Divide, the phone/dedicated gaming device divide and the environment. Also debuting...

Re-releases, ports and up-scales, 'What do we want and what does it mean for the business' get examined in this instalment. Rather apropos f...

Can objectivity be achieved in game criticism, and is such a state even worth it? Join our new podcast as we discuss the questions and more....