
Games of the Year, 'Gorogoa,' and 'The Last Jedi' (Ep. 67)
Dec 29, 2017 - 137:04
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The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioSho...
Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) is an episode from Achievement Oriented by Achievement Oriented & The Ringer. The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to ta...
This episode belongs to Achievement Oriented.
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Published Sep 25, 2017, 60:05 long, audio available.
The Ringer's Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to one who isn't: Walt Williams, who's worked on 'BioShock,' 'Spec Ops: The Line,' and 'Star Wars Battlefront II,' among many other games, and joins the podcast to discuss how game-writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, 'Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.' Learn more about your ad choices. Visit podcastchoices.com/adchoices
You can listen to Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) online on Radio and Podcast. Open the player on this page to stream the available audio.
Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) is an episode from Achievement Oriented by Achievement Oriented & The Ringer.
This episode is 60:05 long.
This episode was published on Sep 25, 2017.
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You can listen to Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) on this page when the episode audio is available from the podcast feed.
Video Game Writer Walt Williams on 'Significant Zero' (Ep. 53) is from Achievement Oriented by Achievement Oriented & The Ringer.
Published Sep 25, 2017 and 60:05 long