
Memes Monetization and Data Privacy
Apr 20, 2017 - 32:00
Radio and PodcastLive Radio & PodcastsFetching episode details...
Radio and PodcastLive Radio & Podcasts
Traditional Education is Passive Sitting still at your desk “absorbing” knowledge is passive. Often the only “active” part of a classroom is distracting siren call of smart phones, and watches. Ca...
Kahoot: Engagement and Gameplay in Classrooms is an episode from Academic Innovation & Disruption by Harry Hawk. Traditional Education is Passive Sitting still at your desk “absorbing” knowledge is passive. Often the only “...
This episode belongs to Academic Innovation & Disruption.
Use the player on this page to stream the episode online.
Published Mar 25, 2017, 45:49 long, audio available.
Traditional Education is Passive Sitting still at your desk “absorbing” knowledge is passive. Often the only “active” part of a classroom is distracting siren call of smart phones, and watches. Cahoot – usually used in plural they’re in cahoot s. He was robbed by a man who was in cahoot s with the bartender. – Merriam-Webster Let’s Play A Game In Class It might seem “wrong” (and even a bit odd) that gameplay is a solution that can make classrooms more active & reduce distractions. Kahoot! has reached 1 billion cumulative participating players on the platform – Jamie Brooker With 40 million monthly active users, Kahoot! (a learning company) is happy to be “in cahoots” with students and their teachers to change the way people learn. Gameplay is Active Learning – Harry Hawk 19th Century Learning CUNY’s Distinguished Professor Cathy N Davidson ( link ) has often noted that our current educational system was created in the mid 1800’s to train the children of farmers to become efficient factory workers. This is why our educational system “insists” on work done alone, while sitting quietly at a desk without help from anyone else – Harry Hawk 21st Century Learners Today’s work place is full of collaboration, and self directed learning in teams with various areas of domain expertise solving problems and creating processes that that span teams, departments, and even multiple businesses. Today workers are expected to band together and solve problems with sustainable multi-stakeholder solutions – Harry Hawk Kahoot! Knows Games Engage Students Jamie spoke about a number of game elements that were built into Kahoot! to purposely and positively impact classroom dynamics. Kahoot! encourages players to “look up”, creating an engaged, collaborative and loud learning space – Jamie Brooker Jamie Brooker Founder and CCO of Kahoot! One Game Leads To Another – Which Leads to Learning Learning is almost always more than a single lesson. Similarly, a properly deployed Kahoot! involves multiple games in the same day or over a number of days or weeks, etc. Gaming Improves Your Classroom Kahoot! encourages students to “look up” — and while offering some light competition students are also encourages to speak with each other, and to even help each other. Embedding your next video into a game can make it more engaging – Harry Hawk Kahoot!’s pedagogy encourages learners to make their own games in groups to challenge their peers with, encouraging collaboration and creativity – Jamie Brooker Making your own game can be a game in itself – Jamie Brooker Working Together: Gaming + Video If you already have video lectures, short educational films, or just traditional blackboard lectures they can co-exist with Kahoot! Storytelling is Synthesis Teachers know how hard it is to encourage and coach students so they can pull together a set of facts and personal insight while create an original narrative or research paper. Storytelling as found in game design naturally requires synthesis as “natural by-product” of game development. At their core gaming and video are both environments for storytelling. – Harry Hawk We tested our gaming environment “Kahoot!” in schools, to prove the engagement model before launching – Jamie Brooker Please Listen: In this conversation with Jamie Brooker the Chief Creative Officer and Founder of Kahoot! as he explains how Kahoot! has grown to offer over 15 Million publicly accessible games and supports 40 Million active monthly users. Life Long Learning Learning isn’t only for young students – Harry Hawk Businesses that use Kahoot! will enable us to keep the product free to our educational users – Jamie Brooker If you are a business or communications professional try using Kahoot!. Play a game of Kahoot! with any internal team meeting; if your mission is externally focused create Kahoot! games around critical topics. A fun learning based game could be part of your onboarding process – Harry Hawk Educational Engagement could be part of your Inbound Marketing Program – Harry Hawk Some of the largest businesses in the world are already using Kahoot! at the highest Level to improve training, professional development and internal communications – Jamie Brooker Links: Kahoot! Make Learning Awesome Jamie Brooker on Twitter
You can listen to Kahoot: Engagement and Gameplay in Classrooms online on Radio and Podcast. Open the player on this page to stream the available audio.
Kahoot: Engagement and Gameplay in Classrooms is an episode from Academic Innovation & Disruption by Harry Hawk.
This episode is 45:49 long.
This episode was published on Mar 25, 2017.
Yes. Use the heart button on the episode page to add it to your favorite episodes list.
Yes. This page shows related episodes from Academic Innovation & Disruption when more episodes are available from the podcast feed.
You can listen to Kahoot: Engagement and Gameplay in Classrooms on this page when the episode audio is available from the podcast feed.
Kahoot: Engagement and Gameplay in Classrooms is from Academic Innovation & Disruption by Harry Hawk.
Published Mar 25, 2017 and 45:49 long